One Problem I've noticed is that Goblin Hand doesn't say who's bullets. I can't tell if it means a chance of healing when shooting or when getting hit by a projectile
Yeah... The descriptions of the upgrades do need a bit of work... I might consider working further on the game tho... So the feedback is much appreciated <3 (also goblin hand is meant to work when hitting enemies with your bullets)
The only thing I didn't love about this was the lack of healing, adding a small heal from eating or a heal from leveling up would be a huge enjoyment boost.
I would love to do more with it, but I’m currently out of town for several months, so it may be a little while- unless No whOne doesn’t mind working on it in the meantime haha xD
Thanks for the feedback!
This is fun. But... i will rate it 4 probably. Why? Hmm... You need to describe upgrades better. Best example is exploding bullets. Text said that bullets are exploding but picture has "20%" text... and some other things. You can say that fireball changes, you can add damage upgrades, you can add how to play and say there that sometimes you need head to buy some upgrades (this was hard to understand)!
Endless mode would be so cool... just add "continue" button after boss/add endless mode where boss never appears and everything else is same.
I love this! The amount of juice in this game is delicious and I'm in love with the glitchy effects and particles that make it feel punchy, so props to both the artist and programmer for being able to implement all those. And I like that you can turn it off for accessibility reasons too. The gameplay is cute, I was amused by the thought that we play as the default weak slime enemy that is usually encountered as early game fodder, as a kind of role reversal. Ultimately I found attack/move/eat speed to be the best meta for me. Since I couldn't heal, avoidance and killing them before they got close was the best option.
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The game looks great and is overall fun, but stopping to consume corpses isn't great, especially with how many enemies build up
Good game but please add more bosses, variations of enemies and bosses and an endless mode
Thank you! I might work on it further in a while... It would be great if we could get some support <3
I'm all in for helping. If you want I could draw some sprites
I'm all in for helping. If you want I could draw some sprites
Haha, the sounds great... You could talk with Pazzi for that one.
IDK where to find him. Is there a discord?
One Problem I've noticed is that Goblin Hand doesn't say who's bullets. I can't tell if it means a chance of healing when shooting or when getting hit by a projectile
Yeah... The descriptions of the upgrades do need a bit of work... I might consider working further on the game tho... So the feedback is much appreciated <3 (also goblin hand is meant to work when hitting enemies with your bullets)
The only thing I didn't love about this was the lack of healing, adding a small heal from eating or a heal from leveling up would be a huge enjoyment boost.
Thank you for playing! I appreciate the feedback 👍
Lotta people don't like the stop to shoot but I think its nice to have to think about your placement before you shoot.
This is a lot better than I was expecting, if maybe another few bosses and upgrades were added I wouldn't be mad paying a few bucks for this.
Good job!
I would love to do more with it, but I’m currently out of town for several months, so it may be a little while- unless No whOne doesn’t mind working on it in the meantime haha xD Thanks for the feedback!
i really liked the game but the stop to shoot killed me a couple times
stop to shoot is awful. besides that nice game
This is fun. But... i will rate it 4 probably. Why? Hmm... You need to describe upgrades better. Best example is exploding bullets. Text said that bullets are exploding but picture has "20%" text... and some other things. You can say that fireball changes, you can add damage upgrades, you can add how to play and say there that sometimes you need head to buy some upgrades (this was hard to understand)!
Endless mode would be so cool... just add "continue" button after boss/add endless mode where boss never appears and everything else is same.
Thanks for game! It's very fun!
Thank you for your feedback! Will definitely keep your words in mind!
......
despise the stop to shoot mechanic. NO game should have that as a roguelike/roguelite feature.
Do games like these have a specific category? Games that spawn in enemies, you kill them and get upgrades and stuff?
I don't know about the exact genre, but it is part of roguelike and I think a lot of people call it wave-survival games
I love this! The amount of juice in this game is delicious and I'm in love with the glitchy effects and particles that make it feel punchy, so props to both the artist and programmer for being able to implement all those. And I like that you can turn it off for accessibility reasons too. The gameplay is cute, I was amused by the thought that we play as the default weak slime enemy that is usually encountered as early game fodder, as a kind of role reversal. Ultimately I found attack/move/eat speed to be the best meta for me. Since I couldn't heal, avoidance and killing them before they got close was the best option.
Thanks for your review! :D
WWWWWW
VERY NICE GAME I COULDNT PUT IT DOWN VERY SATISFYING AND THE BOSS WAS VERY HARD SOOOO GGOOOOOOOD
Ayy thank you! The boss was pretty hard for me too xD